Ahmet Dedeoğlu
06-02-2008, 11:26 PM
Missed shots
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1
When the other team gets a defensive rebound, with basic transition defence all defenders sprint back to the paint, then pick up open players (build the defence from the inside out). Defenders must see the ball and sprint back to get level with it.
Against a team with a good fast break, point guard 1 is a safety who does not rebound offensively (unless taking a layup) and sprints back to protect the basket when the other team rebounds. 2 is the safety if 1 drives the basket or takes a baseline shot, and 3 is the safety if 1 and 2 are attacking the basket. Players other than the safety can crash the boards, but must race back when possession is lost. The first big man to get back can release the safety, e.g., to set up a tandem..
The better the opponent, the fewer players you can send to the offensive boards, e.g., two players can be designated as safeties.
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2
Many teams slow down the ball by having the nearest defender ("jammer") aggressively pressure or jam the opposition rebounder, delaying a quick outlet pass.
Most teams also try to contain the ballhandler, e.g., by having a guard pick up the ball at centre, or by going to the top of the key on the shot then moving quickly on the outlet pass to prevent the receiver from passing or dribbling directly upcourt. Or two safeties retreat on the shot to each side of the centre circle, then the ballside guard picks up the ball and the other retreats to the paint.
Hoop Tactics - establish an offensive rebounding triangle and defensive balance. On dribble penetration, baseline attackers move to rebound/drop pass zones (basket level on both sides on penetration from the top). The safety can be baseline when the shot is taken, if moving back towards halfcourt. Is usually the shooting guard, the point guard can disrupt outlet passes.
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3
Another approach is that the man closest to the outlet-side wing fades to the outlet area and tries to make the receiver catch coming back to the ball - don't allow a "catch and go".
The on-ball defender then forces the dribbler sideline, or into making 3 or 4 changes of direction to slow him down, and smothers the ballhandler if he picks up the dribble. Retreat, don't get beat.
Other defenders sprint back. When the first two defenders are in a tandem ("hole and ball"), the third defender can go weakside after the first pass to set up a defensive triangle.
If there is basket protection, an option is for the next transition defenders to run the outside lanes to disrupt a head-man pass. One variation is a defensive fast break, with 5 getting back to the paint, 2 and 3 filling outside lanes, 4 inside, and 1 picking up the ball.
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4
More aggressively, fullcourt pressure can be applied after a missed shot to disrupt the opposition's fast break, give the defence more time to set up, and generate steals. Extend defensive pressure upcourt by picking up checks as early as possible. Deny an outlet pass, pressure the ball and prevent long passes upcourt. Even just denying the outlet pass to the point guard can slow down the break by forcing a pass to another player.
Defenders can instead match up to closest attackers, or an automatic pick-up rule can be used to control the fast break - on a missed shot, take the man who was guarding you, providing coverage on the rebound, the outlet pass, and as the offence attempts to fill the lanes. Defenders switch back to their checks at an opportune moment in their backcourt.
Matching up is more difficult against a zone defence.
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5
Blitz option - as the outlet pass is released, the defender of the rebounder sprint releases (along the line of a possible return pass to the rebounder) to set a blitz trap with the on-ball defender, who turns the ballhandler into the middle.
If doubling after a miss, all defenders should be below the ball and ready to defend.
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6
Shadow option - as the outlet pass is released, the defender of the rebounder sprint releases to a shadow position 8 to 10 feet behind the on-ball defender, and can then trap, or fake a trap and recover to his man (hold).
[Only Registered Users Can See Links]
1
When the other team gets a defensive rebound, with basic transition defence all defenders sprint back to the paint, then pick up open players (build the defence from the inside out). Defenders must see the ball and sprint back to get level with it.
Against a team with a good fast break, point guard 1 is a safety who does not rebound offensively (unless taking a layup) and sprints back to protect the basket when the other team rebounds. 2 is the safety if 1 drives the basket or takes a baseline shot, and 3 is the safety if 1 and 2 are attacking the basket. Players other than the safety can crash the boards, but must race back when possession is lost. The first big man to get back can release the safety, e.g., to set up a tandem..
The better the opponent, the fewer players you can send to the offensive boards, e.g., two players can be designated as safeties.
[Only Registered Users Can See Links]
2
Many teams slow down the ball by having the nearest defender ("jammer") aggressively pressure or jam the opposition rebounder, delaying a quick outlet pass.
Most teams also try to contain the ballhandler, e.g., by having a guard pick up the ball at centre, or by going to the top of the key on the shot then moving quickly on the outlet pass to prevent the receiver from passing or dribbling directly upcourt. Or two safeties retreat on the shot to each side of the centre circle, then the ballside guard picks up the ball and the other retreats to the paint.
Hoop Tactics - establish an offensive rebounding triangle and defensive balance. On dribble penetration, baseline attackers move to rebound/drop pass zones (basket level on both sides on penetration from the top). The safety can be baseline when the shot is taken, if moving back towards halfcourt. Is usually the shooting guard, the point guard can disrupt outlet passes.
[Only Registered Users Can See Links]
3
Another approach is that the man closest to the outlet-side wing fades to the outlet area and tries to make the receiver catch coming back to the ball - don't allow a "catch and go".
The on-ball defender then forces the dribbler sideline, or into making 3 or 4 changes of direction to slow him down, and smothers the ballhandler if he picks up the dribble. Retreat, don't get beat.
Other defenders sprint back. When the first two defenders are in a tandem ("hole and ball"), the third defender can go weakside after the first pass to set up a defensive triangle.
If there is basket protection, an option is for the next transition defenders to run the outside lanes to disrupt a head-man pass. One variation is a defensive fast break, with 5 getting back to the paint, 2 and 3 filling outside lanes, 4 inside, and 1 picking up the ball.
[Only Registered Users Can See Links]
4
More aggressively, fullcourt pressure can be applied after a missed shot to disrupt the opposition's fast break, give the defence more time to set up, and generate steals. Extend defensive pressure upcourt by picking up checks as early as possible. Deny an outlet pass, pressure the ball and prevent long passes upcourt. Even just denying the outlet pass to the point guard can slow down the break by forcing a pass to another player.
Defenders can instead match up to closest attackers, or an automatic pick-up rule can be used to control the fast break - on a missed shot, take the man who was guarding you, providing coverage on the rebound, the outlet pass, and as the offence attempts to fill the lanes. Defenders switch back to their checks at an opportune moment in their backcourt.
Matching up is more difficult against a zone defence.
[Only Registered Users Can See Links]
5
Blitz option - as the outlet pass is released, the defender of the rebounder sprint releases (along the line of a possible return pass to the rebounder) to set a blitz trap with the on-ball defender, who turns the ballhandler into the middle.
If doubling after a miss, all defenders should be below the ball and ready to defend.
[Only Registered Users Can See Links]
6
Shadow option - as the outlet pass is released, the defender of the rebounder sprint releases to a shadow position 8 to 10 feet behind the on-ball defender, and can then trap, or fake a trap and recover to his man (hold).